Video games : design and code your own adventure : with 17 projects
Resource Information
The work Video games : design and code your own adventure : with 17 projects represents a distinct intellectual or artistic creation found in Randwick City Library. This resource is a combination of several types including: Work, Language Material, Books.
The Resource
Video games : design and code your own adventure : with 17 projects
Resource Information
The work Video games : design and code your own adventure : with 17 projects represents a distinct intellectual or artistic creation found in Randwick City Library. This resource is a combination of several types including: Work, Language Material, Books.
- Label
- Video games : design and code your own adventure : with 17 projects
- Title remainder
- design and code your own adventure : with 17 projects
- Statement of responsibility
- Kathy Ceceri ; illustrated by Mike Crosier
- Language
- eng
- Summary
- SCIENCE & TECHNOLOGY: GENERAL INTEREST (CHILDREN'S / TEENAGE). Catch a glimpse inside a school bus and you'll see lots of kids looking down. What are they doing? They're deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed. Ages 9+
- Cataloging source
- WWBK
- Dewey number
- 794.8
- Illustrations
- illustrations
- Index
- index present
- Intended audience
- Ages 9-12
- Literary form
- non fiction
- Nature of contents
- bibliography
- Series statement
- "Build it yourself" series
- Target audience
- juvenile
Context
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.randwick.nsw.gov.au/resource/wt3pu0rt9Jc/" typeof="CreativeWork http://bibfra.me/vocab/lite/Work"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.randwick.nsw.gov.au/resource/wt3pu0rt9Jc/">Video games : design and code your own adventure : with 17 projects</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.randwick.nsw.gov.au/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="https://link.randwick.nsw.gov.au/">Randwick City Library</a></span></span></span></span></div>