The Resource The enigma game, Elizabeth Wein
The enigma game, Elizabeth Wein
Resource Information
The item The enigma game, Elizabeth Wein represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Randwick City Library.This item is available to borrow from 1 library branch.
Resource Information
The item The enigma game, Elizabeth Wein represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Randwick City Library.
This item is available to borrow from 1 library branch.
- Summary
- 1940. Facing a seemingly endless war, 15-year-old Louisa Adair wants to fight back, make a difference, do something, anything to escape the Blitz and the ghosts of her parents, who were killed by enemy actions. But when she accepts a position caring for an elderly German woman in the small village of Windyedge, Scotland, it hardly seems like a meaningful contribution. Still, the war feels closer than ever in Windyedge, where Ellen McEwen, a volunteer driver at the local Royal Air Force base and Jamie Beaufort-Stuart, a flight leader for the 648 Squadron, are facing a barrage of unbreakable code and enemy attacks they can't anticipate. Their paths converge when a German pilot lands in Windyedge under mysterious circumstances and plants a key that leads Louisa to an unparalleled discovery: an Enigma machine that translates German code. Louisa, Ellen and Jamie must work together to unravel a puzzle that could turn the tide of the war, but doing so will put them directly in the crosshairs of the enemy
- Language
- eng
- Label
- The enigma game
- Title
- The enigma game
- Statement of responsibility
- Elizabeth Wein
- Subject
-
- Orphans -- Juvenile fiction
- Racism -- Juvenile fiction
- Scotland -- History -- 20th century -- Juvenile fiction
- Sexism -- Juvenile fiction
- War fiction
- World War, 1939-1945 -- Juvenile fiction
- Xenophobia -- Juvenile fiction
- Young adult fiction
- Historical fiction
- Jamaicans -- Scotland -- Juvenile fiction
- Language
- eng
- Summary
- 1940. Facing a seemingly endless war, 15-year-old Louisa Adair wants to fight back, make a difference, do something, anything to escape the Blitz and the ghosts of her parents, who were killed by enemy actions. But when she accepts a position caring for an elderly German woman in the small village of Windyedge, Scotland, it hardly seems like a meaningful contribution. Still, the war feels closer than ever in Windyedge, where Ellen McEwen, a volunteer driver at the local Royal Air Force base and Jamie Beaufort-Stuart, a flight leader for the 648 Squadron, are facing a barrage of unbreakable code and enemy attacks they can't anticipate. Their paths converge when a German pilot lands in Windyedge under mysterious circumstances and plants a key that leads Louisa to an unparalleled discovery: an Enigma machine that translates German code. Louisa, Ellen and Jamie must work together to unravel a puzzle that could turn the tide of the war, but doing so will put them directly in the crosshairs of the enemy
- Cataloging source
- VALP
- http://library.link/vocab/creatorName
- Wein, Elizabeth
- Index
- no index present
- Literary form
- fiction
- http://library.link/vocab/subjectName
-
- Orphans
- Racism
- Sexism
- Xenophobia
- Jamaicans
- World War, 1939-1945
- Scotland
- Target audience
- adolescent
- Label
- The enigma game, Elizabeth Wein
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Control code
- 000067629071
- Dimensions
- 20 cm.
- Extent
- 427 pages
- Isbn
- 9781526601650
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Specific material designation
- regular print
- System control number
- (OCoLC)1184000942
- Label
- The enigma game, Elizabeth Wein
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Control code
- 000067629071
- Dimensions
- 20 cm.
- Extent
- 427 pages
- Isbn
- 9781526601650
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Specific material designation
- regular print
- System control number
- (OCoLC)1184000942
Subject
- Orphans -- Juvenile fiction
- Racism -- Juvenile fiction
- Scotland -- History -- 20th century -- Juvenile fiction
- Sexism -- Juvenile fiction
- War fiction
- World War, 1939-1945 -- Juvenile fiction
- Xenophobia -- Juvenile fiction
- Young adult fiction
- Historical fiction
- Jamaicans -- Scotland -- Juvenile fiction
Genre
Included in
- trueWorld War II and the Holocaust (Teens)
- trueYALSA Best Fiction for Young Adults: 2021
- trueHistorical Suspense (Teens)
- trueMultiracial Teen Lives
- trueMust-Read Thrillers (Teens)
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.randwick.nsw.gov.au/portal/The-enigma-game-Elizabeth-Wein/Iz0Rh9TtHfU/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.randwick.nsw.gov.au/portal/The-enigma-game-Elizabeth-Wein/Iz0Rh9TtHfU/">The enigma game, Elizabeth Wein</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.randwick.nsw.gov.au/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="https://link.randwick.nsw.gov.au/">Randwick City Library</a></span></span></span></span></div>