The Resource Chess for dummies, by James Eade
Chess for dummies, by James Eade
Resource Information
The item Chess for dummies, by James Eade represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Randwick City Library.This item is available to borrow from 1 library branch.
Resource Information
The item Chess for dummies, by James Eade represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Randwick City Library.
This item is available to borrow from 1 library branch.
- Summary
- Chess has grown to become recognized as the most ancient, intellectual, and cultural game of its time. Its combination of sport, scientific thinking, and the elements of art make it one of the most played games in the world. Whether you've been playing chess for years or never played at all, this guide, with over 350 illustrations, will help your game. This book shows you everything you need to know in order to unearth the secrets and philosophies of chess
- Language
- eng
- Extent
- xviii, 362 p.
- Note
- Includes index
- Contents
-
- Machine derived contents note: Introduction.
- Part I: Laying the Groundwork.
- Chapter 1: Setting Up the Board.
- Chapter 2: The Pieces and Their Powers.
- Part II: Getting Past the Rules.
- Chapter 3: The Elements of Chess.
- Chapter 4: Tactics: Hand-to-Hand Combat.
- Chapter 5: Sacrifices: When It's Better to Give Than to Receive.
- Chapter 6: Mating and Mating Patterns.
- Chapter 7: Pattern Recognition.
- Chapter 8: Strategy: The Principles of Play.
- Chapter 9: Special Moves (The Ones That Start All the Arguments).
- Part III: Let the Play Begin.
- Chapter 10: The Opening: First Things First.
- Chapter 11: The Middlegame: What Do I Do Now?
- Chapter 12: The Endgame: Can I Go Home Now?
- Chapter 13: Chess Etiquette (Why Was He So Mad at Me?).
- Part IV: Who to Play, When, Where, and How.
- Chapter 14: Competitive Chess (Is There Any Other Kind?).
- Chapter 15: Computer Chess.
- Chapter 16: Chess Online.
- Chapter 17: Chess Notation (What the Heck Does Nf4 Mean?).
- Part V: The Part of Tens.
- Chapter 18: The Ten Most Famous Chess Games.
- Chapter 19: The Ten Best Players of All Time.
- Chapter 20: The Ten Most Common Chess Openings.
- Chapter 21: The Ten Best Chess Resources.
- Appendix A: A Glossary of Chess.
- Appendix B: International Chess Notation.
- Index
- Isbn
- 9780764550034
- Label
- Chess for dummies
- Title
- Chess for dummies
- Statement of responsibility
- by James Eade
- Language
- eng
- Summary
- Chess has grown to become recognized as the most ancient, intellectual, and cultural game of its time. Its combination of sport, scientific thinking, and the elements of art make it one of the most played games in the world. Whether you've been playing chess for years or never played at all, this guide, with over 350 illustrations, will help your game. This book shows you everything you need to know in order to unearth the secrets and philosophies of chess
- Cataloging source
- LC
- http://library.link/vocab/creatorName
- Eade, James
- Dewey number
- 794.12
- Illustrations
- illustrations
- Index
- index present
- LC call number
- GV1446
- LC item number
- .E23 1996
- Literary form
- non fiction
- Series statement
- --For dummies
- http://library.link/vocab/subjectName
-
- Chess
- Chess
- Chess
- Label
- Chess for dummies, by James Eade
- Link
- Note
- Includes index
- Carrier category
- volume
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type MARC source
- rdacontent
- Contents
- Machine derived contents note: Introduction. -- Part I: Laying the Groundwork. -- Chapter 1: Setting Up the Board. -- Chapter 2: The Pieces and Their Powers. -- Part II: Getting Past the Rules. -- Chapter 3: The Elements of Chess. -- Chapter 4: Tactics: Hand-to-Hand Combat. -- Chapter 5: Sacrifices: When It's Better to Give Than to Receive. -- Chapter 6: Mating and Mating Patterns. -- Chapter 7: Pattern Recognition. -- Chapter 8: Strategy: The Principles of Play. -- Chapter 9: Special Moves (The Ones That Start All the Arguments). -- Part III: Let the Play Begin. -- Chapter 10: The Opening: First Things First. -- Chapter 11: The Middlegame: What Do I Do Now? -- Chapter 12: The Endgame: Can I Go Home Now? -- Chapter 13: Chess Etiquette (Why Was He So Mad at Me?). -- Part IV: Who to Play, When, Where, and How. -- Chapter 14: Competitive Chess (Is There Any Other Kind?). -- Chapter 15: Computer Chess. -- Chapter 16: Chess Online. -- Chapter 17: Chess Notation (What the Heck Does Nf4 Mean?). -- Part V: The Part of Tens. -- Chapter 18: The Ten Most Famous Chess Games. -- Chapter 19: The Ten Best Players of All Time. -- Chapter 20: The Ten Most Common Chess Openings. -- Chapter 21: The Ten Best Chess Resources. -- Appendix A: A Glossary of Chess. -- Appendix B: International Chess Notation. -- Index
- Control code
- 000012886468
- Dimensions
- 24 cm.
- Extent
- xviii, 362 p.
- Isbn
- 9780764550034
- Isbn Type
- (pbk.)
- Lccn
- 96078142
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other physical details
- ill.
- System control number
- (OCoLC)35824178
- Label
- Chess for dummies, by James Eade
- Link
- Note
- Includes index
- Carrier category
- volume
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type MARC source
- rdacontent
- Contents
- Machine derived contents note: Introduction. -- Part I: Laying the Groundwork. -- Chapter 1: Setting Up the Board. -- Chapter 2: The Pieces and Their Powers. -- Part II: Getting Past the Rules. -- Chapter 3: The Elements of Chess. -- Chapter 4: Tactics: Hand-to-Hand Combat. -- Chapter 5: Sacrifices: When It's Better to Give Than to Receive. -- Chapter 6: Mating and Mating Patterns. -- Chapter 7: Pattern Recognition. -- Chapter 8: Strategy: The Principles of Play. -- Chapter 9: Special Moves (The Ones That Start All the Arguments). -- Part III: Let the Play Begin. -- Chapter 10: The Opening: First Things First. -- Chapter 11: The Middlegame: What Do I Do Now? -- Chapter 12: The Endgame: Can I Go Home Now? -- Chapter 13: Chess Etiquette (Why Was He So Mad at Me?). -- Part IV: Who to Play, When, Where, and How. -- Chapter 14: Competitive Chess (Is There Any Other Kind?). -- Chapter 15: Computer Chess. -- Chapter 16: Chess Online. -- Chapter 17: Chess Notation (What the Heck Does Nf4 Mean?). -- Part V: The Part of Tens. -- Chapter 18: The Ten Most Famous Chess Games. -- Chapter 19: The Ten Best Players of All Time. -- Chapter 20: The Ten Most Common Chess Openings. -- Chapter 21: The Ten Best Chess Resources. -- Appendix A: A Glossary of Chess. -- Appendix B: International Chess Notation. -- Index
- Control code
- 000012886468
- Dimensions
- 24 cm.
- Extent
- xviii, 362 p.
- Isbn
- 9780764550034
- Isbn Type
- (pbk.)
- Lccn
- 96078142
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Other physical details
- ill.
- System control number
- (OCoLC)35824178
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.randwick.nsw.gov.au/portal/Chess-for-dummies-by-James-Eade/f6J9B7YvJ8o/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.randwick.nsw.gov.au/portal/Chess-for-dummies-by-James-Eade/f6J9B7YvJ8o/">Chess for dummies, by James Eade</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.randwick.nsw.gov.au/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="https://link.randwick.nsw.gov.au/">Randwick City Library</a></span></span></span></span></div>