The Resource Quest, Aaron Becker

Quest, Aaron Becker

Label
Quest
Title
Quest
Statement of responsibility
Aaron Becker
Title variation
Quest
Title variation remainder
the journey continues
Creator
Illustrator
Subject
Genre
Language
eng
Summary
Aaron Becker, creator of Journey, a Caldecott Honor book, presents the next chapter in his stunning wordless fantasy. A king emerges from a hidden door in a city park, startling two children sheltering from the rain. No sooner does he push a map and some strange objects into their hands than he is captured by hostile forces that whisk him back through the enchanted door. Just like that, the children are caught up in a quest to rescue the king and his kingdom from darkness, while illuminating the farthest reaches of their imagination. Coloured markers in hand, they make their own way through the portal, under the sea, through a tropical paradise, over a perilous bridge, and high in the air with the help of a winged friend. Journey lovers will be thrilled to follow its characters on a new adventure threaded with familiar elements, while new fans will be swept into a visually captivating story that is even richer and more exhilarating than the first
Member of
Writing style
Illustration
Review
  • /* Starred Review */ Grades 1-3 Becker continues the loving and gorgeous homage to imagination he began in Journey (2013) with this direct sequel. No sooner has our intrepid female protagonist returned home along with her purple-crayon-wielding friend than adventure taps her on the shoulder again, this time literally. An orange-tinted king, pursued by enemy knights, hands over a precious map that reveals locations for a rainbow of drawing implements that match the power of the girl’s own red crayon. The two kids cross over once again, and this time Becker expands his world from the complex castle-city of the previous volume to include vast double-page spreads of underwater ruins, dense jungles, precarious towers, and frosted mountaintops. Always, quick thinking and imagination supersede combat as the kids use both to evade the pursuing army and return rainbow-hued order to the kingdom. In addition to the winning adventure of the silent story, Becker manages to evolve his imagery with more sophisticated designs and ideas that draw readers into the narrative ever more deeply, proving once again that lush details, a meticulous sense of motion and action, and a boundless love of fun are worth all the words in the world. HIGH-DEMAND BACKSTORY: New York Times best-selling Becker won wide acclaim for Journey, including a Caldecott Honor. His many fans will be eager for the follow-up. -- Karp, Jesse (Reviewed 07-01-2014) (Booklist, vol 110, number 21, p88)
  • /* Starred Review */ K-Gr 3 — Becker places the boy, girl, and violet bird from Journey (Candlewick, 2013)—the first title of his wordless trilogy—into the gray watercolor and ink landscape of the second. Each child has a magical marker. As they take refuge from the rain under a bridge, the background skyscrapers recede and the fanciful sculptures of a winged gladiator and mermaid foreshadow coming adventures. Upon receiving a color-coded map from a king in custody, the kids sketch keys and enter the familiar realm from the previous title, where golden, Islamic domes mingle with medieval fortresses. This time, however, turrets blaze and enemy soldiers occupy the land. The quest takes the protagonists to an underwater Greco-Roman temple, through Mayan ruins and near a Buddha-like sculpture; four newly mined markers slip into a special belt that, when lifted up by the bird, creates a rainbow whose brilliance temporarily blinds their pursuers until order is restored. The arc also connects the children to their world upon reentry. Becker creates a visual narrative that is clear enough for children to decipher but complex enough to reward multiple readings. Much of the interest comes from his ability to successfully blend architectural styles from a variety of cultures and time periods, the type of exotic settings that children associate with potential danger and requisite cleverness and courage. He clearly understands (and perhaps wants to suggest) that loneliness, boredom, or rainy days can trigger rich, imaginative play. Creative problem solving is at the heart of this genial book.—Wendy Lukehart, District of Columbia Public Library --Wendy Lukehart (Reviewed July 1, 2014) (School Library Journal, vol 60, issue 7, p62)
  • /* Starred Review */ In the Caldecott Honor–winning Journey , much of Becker’s energy was devoted to the story’s exquisite backdrops. Now, in the second wordless book of his planned trilogy, the focus is on his characters. On a rainy day in a city park, the girl who starred in Journey and the boy introduced at the end take refuge by a doorway under a bridge. To their surprise, a king emerges from the door just long enough to pass the two a map before soldiers apprehend him. Returning to the magical Pallonezia, they find the walled city in flames, under siege. Becker includes wonderfully evocative set pieces—a submerged city, a Mayan temple—as the pair follows the map to collect chalk markers in all the colors of the rainbow to free the king and save the city. As before, hearts will beat faster during cliff-hanging moments in which the children must draw their way out of danger. While the artwork is a bit rougher, the strong visual narrative and inventive action sequences offer even more to savor. It’s another step forward in an already noteworthy career. Ages 4–8. Agent: Linda Pratt, Wernick & Pratt. (Sept.) --Staff (Reviewed May 19, 2014) (Publishers Weekly, vol 261, issue 20, p)
  • /* Starred Review */ On the coattails of Journey (2013), Becker gleefully expands and details his award-winning fantasyland, growing even more ambitious with his storytelling.When readers last saw the boy and girl protagonists, they were sharing a tandem bike; this adventure opens with the children sheltering from raindrops under a bridge, the bike propped up against the wall. Suddenly, a desperate king bursts through a door set into the base of the bridge. He charges the two young heroes with collecting the six magic crayons that will defeat his realm's enemy once and for all. Supplied with a map indicating where the crayons are hidden, the kids find each one (the girl stores them in a crayon bandolier), leading to a showdown with the bad guy that ends with a brilliant, rainbow-hued win for the forces of good. Harold-like, the children use the crayons to draw themselves out of scrapes along the way. Broadening his palette, Becker fills his book with myriad colorful details that will reward sharp-eyed fans. At the same time, his ink and watercolors evoke different kinds of architectural wonders (everything from Atlantis to Chichén Itzá). Part Indiana Jones, part Avatar: The Last Airbender, this book proves to be more exciting than its Caldecott Honor predecessor, emphasizing adventure over evocative metaphor.Breathtaking in scope, consider this a wordless testament to the power of not just imagination, but art itself; picture books rarely feel this epic. (Picture book. 4-8)(Kirkus Reviews, June 1, 2014)
http://library.link/vocab/ext/novelist/bookUI
10325507
http://library.link/vocab/creatorDate
1974-
http://library.link/vocab/creatorName
Becker, Aaron
Illustrations
illustrations
Index
no index present
Intended audience
Ages 4-8
Literary form
fiction
http://library.link/vocab/ext/novelist/minGradeLevel
  • 0
  • 3
http://library.link/vocab/resourcePreferred
True
Series statement
Journey trilogy (Aaron Becker)
Series volume
0002
http://library.link/vocab/subjectName
  • Imagination
  • Magic
  • Parks
  • Kings and rulers
  • Maps
  • Drawing
Target audience
preschool
Label
Quest, Aaron Becker
Instantiates
Publication
Note
Second book in a trilogy that began with Journey
Carrier category
volume
Content category
  • still image
  • text
Control code
000053315247
Dimensions
25 x 28 cm.
Extent
39 unnumbered pages
Isbn
9781406360813
Isbn Type
(pbk)
Other physical details
chiefly colour illustrations
Label
Quest, Aaron Becker
Publication
Note
Second book in a trilogy that began with Journey
Carrier category
volume
Content category
  • still image
  • text
Control code
000053315247
Dimensions
25 x 28 cm.
Extent
39 unnumbered pages
Isbn
9781406360813
Isbn Type
(pbk)
Other physical details
chiefly colour illustrations

Library Locations

    • Lionel Bowen Library and Community CentreBorrow it
      669-673 Anzac Parade, Marouba, NSW, 2035, AU
      -33.938111 151.237977
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      1203 Anzac Parade, Matraville, NSW, 2036, AU
      -33.962293 151.245961
    • Margaret Martin LibraryBorrow it
      Level 1, Royal Randwick Shopping Centre, Randwick, NSW, 2031, AU
      -33.9151421 151.2408898
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