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The Resource Flash Professional CS6, Katherine Ulrich

Flash Professional CS6, Katherine Ulrich

Label
Flash Professional CS6
Title
Flash Professional CS6
Statement of responsibility
Katherine Ulrich
Creator
Subject
Language
eng
Member of
http://library.link/vocab/creatorName
Ulrich, Katherine
Dewey number
006.78
Illustrations
illustrations
Index
index present
Literary form
non fiction
Series statement
Visual quickstart guide
http://library.link/vocab/subjectName
  • Web sites
  • Computer animation
Label
Flash Professional CS6, Katherine Ulrich
Instantiates
Publication
Note
  • "Includes ebook & video access"--Cover
  • Includes index
Contents
  • Machine generated contents note: ch. 1 The Flash Authoring Tool -- Working with Flash Documents -- Modifying Document Properties -- Working with Template Documents -- About the Workspace -- Using Panels -- Using Rulers, Grids, and Guides -- Working with Snapping -- ch. 2 Creating Simple Graphics -- Touring the Tools -- Creating Solid Colors and Gradients -- Setting Fill Attributes -- Setting Stroke Attributes -- Making Geometric Shapes -- Creating Free-form Shapes -- Adding Strokes and Fills -- ch. 3 Working with Text -- Creating TLF Text Fields -- Creating Linked Text Fields -- Setting Character Attributes -- Setting Paragraph Attributes -- Setting Container Attributes -- ch. 4 Modifying Simple Graphics -- Setting Selection Preferences -- Making Selections -- Resizing Graphic Elements -- Positioning Graphic Elements -- Flipping, Rotating, and Skewing -- Modifying Fills and Strokes -- Modifying Shapes: Natural Drawing Tools -- Modifying Shapes: Bezier Tools --
  • Contents note continued: Modifying Primitives -- Converting Shape Types -- ch. 5 Complex Graphics on a Single Layer -- Working with Groups -- Editing Groups -- Controlling Stacking Order -- Combining Drawing-Objects and Primitives -- ch. 6 Graphics on Multiple Layers -- Touring the Timeline's Layer Features -- Creating and Deleting Layers and Folders -- Setting Layer Properties -- Organizing Layers -- Cutting and Pasting Between Layers -- Distributing Graphic Elements to Layers -- Working with Guide Layers -- Working with Mask Layers -- ch. 7 Working with Symbols -- Using the Library Panel -- Creating Master Symbols -- Using Symbol Instances -- Modifying Symbol Instances -- Editing Master Symbols -- Converting Symbol Instances to Graphics -- Swapping Symbols -- ch. 8 Frame-by-Frame Animations -- Choosing Frame Views -- Creating Keyframes -- Creating In-between Frames -- Selecting Frames in Keyframe Spans -- Manipulating Frames in a Layer -- Removing Frames --
  • Contents note continued: Making a Simple Frame-by-Frame Animation -- Previewing the Action -- Varying Frame-by-Frame Rate -- Using Onion Skinning -- Editing Multiple Keyframes -- ch. 9 Animation with Classic Tweening -- Creating a Bouncing Ball with Classic Tweening -- Adding Keyframes to Classic Tweens -- Moving Symbols in Straight Lines -- Moving Symbols Along a Path -- Animating Size Changes -- Rotating and Spinning Graphics -- Animating Color Effects -- ch. 10 Animation with Shape Tweening -- Creating a Bouncing Ball with Shape Tweening -- Morphing Simple Strokes and Fills -- Shape-Tweening Multiple Shapes -- Transforming a Simple Shape into a Complex Shape -- ch. 11 Animation with Motion Tweening -- Creating a Bouncing Ball with Motion Tweening -- Working with Motion-Tween Paths -- Orienting Tween Targets to Curves -- Swapping Tween Elements -- Motion Editor Basics -- Adding More Motion -- Animating Other Property Changes -- Modifying Tween Spans --
  • Contents note continued: Copying Frames and Properties -- ch. 12 Intermediate Animation Tasks -- Working with Frames in Multiple Layers -- Animating on Multiple Layers -- Reversing Animation -- Saving Animations As Symbols -- Using Animated Graphic Symbols -- Using Movie-Clip Symbols -- Using Easing in Tweens -- Re-creating Classic and Motion Tweens -- ch. 13 Intro to Inverse Kinematics -- Using Armatures to Connect Symbols -- Creating IK Shapes -- Working with Poses -- ch. 14 Building Buttons for Interactivity -- Creating Button Symbols -- Using Button Components -- Modifying Button Components -- Creating Movie-Clip Buttons -- ch. 15 Basic Interactivity -- Touring the Actions Panel -- Adding Frame Actions -- Programming Buttons with Frame Scripts -- Previewing Actions at Work -- Modifying and Extending Button Scripts -- Choosing Events -- Button Components -- Using One Event Handler for Multiple Events -- Scripting Movie Clips to Act As Buttons --
  • Contents note continued: Using Buttons to Control Timelines -- Linking to Other Web Pages -- ch. 16 Adding Sound and Video -- Importing Sounds -- Adding Sounds to Frames -- Adding Sounds to Buttons -- Using Event Sounds -- Using Start Sounds -- Using Stream Sounds -- Stopping Sounds -- Editing Sounds -- Adding Video to Flash -- Working with Embedded Video -- Working with the FLVPlayback Component -- ch. 17 Delivering Movies to Your Audience -- Examining Your Movie for Optimal Playback -- Publishing Movies -- Setting Flash Player Options -- Publishing HTML for Flash Player Files -- Exporting Assets and Frames
Control code
359953
Dimensions
23 cm.
Extent
xiv, 464 p.
Isbn
9780321832191
Other physical details
ill. (chiefly col.)
Label
Flash Professional CS6, Katherine Ulrich
Publication
Note
  • "Includes ebook & video access"--Cover
  • Includes index
Contents
  • Machine generated contents note: ch. 1 The Flash Authoring Tool -- Working with Flash Documents -- Modifying Document Properties -- Working with Template Documents -- About the Workspace -- Using Panels -- Using Rulers, Grids, and Guides -- Working with Snapping -- ch. 2 Creating Simple Graphics -- Touring the Tools -- Creating Solid Colors and Gradients -- Setting Fill Attributes -- Setting Stroke Attributes -- Making Geometric Shapes -- Creating Free-form Shapes -- Adding Strokes and Fills -- ch. 3 Working with Text -- Creating TLF Text Fields -- Creating Linked Text Fields -- Setting Character Attributes -- Setting Paragraph Attributes -- Setting Container Attributes -- ch. 4 Modifying Simple Graphics -- Setting Selection Preferences -- Making Selections -- Resizing Graphic Elements -- Positioning Graphic Elements -- Flipping, Rotating, and Skewing -- Modifying Fills and Strokes -- Modifying Shapes: Natural Drawing Tools -- Modifying Shapes: Bezier Tools --
  • Contents note continued: Modifying Primitives -- Converting Shape Types -- ch. 5 Complex Graphics on a Single Layer -- Working with Groups -- Editing Groups -- Controlling Stacking Order -- Combining Drawing-Objects and Primitives -- ch. 6 Graphics on Multiple Layers -- Touring the Timeline's Layer Features -- Creating and Deleting Layers and Folders -- Setting Layer Properties -- Organizing Layers -- Cutting and Pasting Between Layers -- Distributing Graphic Elements to Layers -- Working with Guide Layers -- Working with Mask Layers -- ch. 7 Working with Symbols -- Using the Library Panel -- Creating Master Symbols -- Using Symbol Instances -- Modifying Symbol Instances -- Editing Master Symbols -- Converting Symbol Instances to Graphics -- Swapping Symbols -- ch. 8 Frame-by-Frame Animations -- Choosing Frame Views -- Creating Keyframes -- Creating In-between Frames -- Selecting Frames in Keyframe Spans -- Manipulating Frames in a Layer -- Removing Frames --
  • Contents note continued: Making a Simple Frame-by-Frame Animation -- Previewing the Action -- Varying Frame-by-Frame Rate -- Using Onion Skinning -- Editing Multiple Keyframes -- ch. 9 Animation with Classic Tweening -- Creating a Bouncing Ball with Classic Tweening -- Adding Keyframes to Classic Tweens -- Moving Symbols in Straight Lines -- Moving Symbols Along a Path -- Animating Size Changes -- Rotating and Spinning Graphics -- Animating Color Effects -- ch. 10 Animation with Shape Tweening -- Creating a Bouncing Ball with Shape Tweening -- Morphing Simple Strokes and Fills -- Shape-Tweening Multiple Shapes -- Transforming a Simple Shape into a Complex Shape -- ch. 11 Animation with Motion Tweening -- Creating a Bouncing Ball with Motion Tweening -- Working with Motion-Tween Paths -- Orienting Tween Targets to Curves -- Swapping Tween Elements -- Motion Editor Basics -- Adding More Motion -- Animating Other Property Changes -- Modifying Tween Spans --
  • Contents note continued: Copying Frames and Properties -- ch. 12 Intermediate Animation Tasks -- Working with Frames in Multiple Layers -- Animating on Multiple Layers -- Reversing Animation -- Saving Animations As Symbols -- Using Animated Graphic Symbols -- Using Movie-Clip Symbols -- Using Easing in Tweens -- Re-creating Classic and Motion Tweens -- ch. 13 Intro to Inverse Kinematics -- Using Armatures to Connect Symbols -- Creating IK Shapes -- Working with Poses -- ch. 14 Building Buttons for Interactivity -- Creating Button Symbols -- Using Button Components -- Modifying Button Components -- Creating Movie-Clip Buttons -- ch. 15 Basic Interactivity -- Touring the Actions Panel -- Adding Frame Actions -- Programming Buttons with Frame Scripts -- Previewing Actions at Work -- Modifying and Extending Button Scripts -- Choosing Events -- Button Components -- Using One Event Handler for Multiple Events -- Scripting Movie Clips to Act As Buttons --
  • Contents note continued: Using Buttons to Control Timelines -- Linking to Other Web Pages -- ch. 16 Adding Sound and Video -- Importing Sounds -- Adding Sounds to Frames -- Adding Sounds to Buttons -- Using Event Sounds -- Using Start Sounds -- Using Stream Sounds -- Stopping Sounds -- Editing Sounds -- Adding Video to Flash -- Working with Embedded Video -- Working with the FLVPlayback Component -- ch. 17 Delivering Movies to Your Audience -- Examining Your Movie for Optimal Playback -- Publishing Movies -- Setting Flash Player Options -- Publishing HTML for Flash Player Files -- Exporting Assets and Frames
Control code
359953
Dimensions
23 cm.
Extent
xiv, 464 p.
Isbn
9780321832191
Other physical details
ill. (chiefly col.)

Library Locations

    • Lionel Bowen Library and Community CentreBorrow it
      669-673 Anzac Parade, Marouba, NSW, 2035, AU
      -33.938111 151.237977
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