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The Resource Computer coding for kids : a unique step-by-step visual guide, Carol Vorderman [and five others]

Computer coding for kids : a unique step-by-step visual guide, Carol Vorderman [and five others]

Label
Computer coding for kids : a unique step-by-step visual guide
Title
Computer coding for kids
Title remainder
a unique step-by-step visual guide
Statement of responsibility
Carol Vorderman [and five others]
Creator
Author
Subject
Genre
Language
eng
Summary
SCIENCE & TECHNOLOGY: GENERAL INTEREST (CHILDREN'S / TEENAGE). A simple visual guide to get kids computer coding in no time. Computer coding and programming are firmly back on the agenda as key skills for children to start learning and Computer Coding for Kids is here to help. This is a unique step-by-step guide, perfect if you are interested in computer programming and how computers work. Avoiding computer jargon, this book guides you through creating computer programs starting with the very basics. Computer Coding for Kids is the only programming book that teaches both Scratch and Python for kids, with illustrated, simple, step-by-step explanations that make the complex art of computer programming clear for the complete beginner. Starting with simple explanations of programming basics and progresses to more advanced projects where children can build their own games and animations. Ages 9+
Cataloging source
WWBK
http://library.link/vocab/creatorName
Vorderman, Carol
Dewey number
005.1
Index
no index present
Literary form
non fiction
http://library.link/vocab/subjectName
  • Computer programming
  • Programming languages (Electronic computers)
  • Computer programming
  • Programming languages (Electronic computers)
Label
Computer coding for kids : a unique step-by-step visual guide, Carol Vorderman [and five others]
Instantiates
Publication
Copyright
Note
Includes index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
  • still image
  • text
Content type code
  • sti
  • txt
Content type MARC source
  • rdacontent
  • rdacontent
Contents
  • 1.What is Coding? -- What is a computer program? -- Thinking like a computer -- Becoming a coder -- 2.Starting From Scratch -- What is Scratch? -- Installing Scratch -- Scratch interface -- Sprites -- Coloured blocks and scripts -- Project 1 Escape the dragon! -- Making things moves -- Costumes -- Hide and seek -- Events -- Simple loops -- Pens and turtles -- Variables -- Maths -- Strings and lists -- Co-ordinates -- Make some noise -- Project 2 Roll the dice -- True or false? -- Decisions and branches -- Sensing and detecting -- Complex loops -- Sending messages -- Creating blocks -- Project 3 Monkey mayhem -- Time to experiment -- 3.Laying with Python -- What is Python? -- Installing Python -- Introducing IDLE -- Errors -- Project 4 Ghost game -- Ghost game decoded -- Program flow -- Simple commands -- Harder commands -- Which window? -- Variables in Python -- Types of data -- Maths in Python -- Strings in Python -- Input and output --
  • Contents note continued: Making decisions -- Branching -- Loops in Python -- While loops -- Escaping loops -- Lists -- Functions -- Project 5 Silly sentences -- Tuples and dictionaries -- Lists in variables -- Variables and functions -- Project 6 Drawing machine -- Bugs and debugging -- Algorithms -- Libraries -- Making windows -- Colour and co-ordinates -- Making shapes -- Changing things -- Reacting to events -- Project 7 Bubble blaster -- What next? -- 4.Inside Computers -- Inside a computer -- Binary and bases -- Symbols and codes -- Logic gates -- Processors and memory -- Essential programs -- Storing data in files -- The Internet -- 5.Programming in the Real World -- Computer languages -- Coding stars -- Busy programs -- Computer games -- Making apps -- Programming for the Internet -- Using JavaScript -- Bad programs -- Minicomputers -- Becoming a master programmer
Control code
000057620810
Dimensions
24 cm.
Extent
224 pages
Isbn
9781740333399
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
colour illustrations
System control number
(OCoLC)951963825
Label
Computer coding for kids : a unique step-by-step visual guide, Carol Vorderman [and five others]
Publication
Copyright
Note
Includes index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
  • still image
  • text
Content type code
  • sti
  • txt
Content type MARC source
  • rdacontent
  • rdacontent
Contents
  • 1.What is Coding? -- What is a computer program? -- Thinking like a computer -- Becoming a coder -- 2.Starting From Scratch -- What is Scratch? -- Installing Scratch -- Scratch interface -- Sprites -- Coloured blocks and scripts -- Project 1 Escape the dragon! -- Making things moves -- Costumes -- Hide and seek -- Events -- Simple loops -- Pens and turtles -- Variables -- Maths -- Strings and lists -- Co-ordinates -- Make some noise -- Project 2 Roll the dice -- True or false? -- Decisions and branches -- Sensing and detecting -- Complex loops -- Sending messages -- Creating blocks -- Project 3 Monkey mayhem -- Time to experiment -- 3.Laying with Python -- What is Python? -- Installing Python -- Introducing IDLE -- Errors -- Project 4 Ghost game -- Ghost game decoded -- Program flow -- Simple commands -- Harder commands -- Which window? -- Variables in Python -- Types of data -- Maths in Python -- Strings in Python -- Input and output --
  • Contents note continued: Making decisions -- Branching -- Loops in Python -- While loops -- Escaping loops -- Lists -- Functions -- Project 5 Silly sentences -- Tuples and dictionaries -- Lists in variables -- Variables and functions -- Project 6 Drawing machine -- Bugs and debugging -- Algorithms -- Libraries -- Making windows -- Colour and co-ordinates -- Making shapes -- Changing things -- Reacting to events -- Project 7 Bubble blaster -- What next? -- 4.Inside Computers -- Inside a computer -- Binary and bases -- Symbols and codes -- Logic gates -- Processors and memory -- Essential programs -- Storing data in files -- The Internet -- 5.Programming in the Real World -- Computer languages -- Coding stars -- Busy programs -- Computer games -- Making apps -- Programming for the Internet -- Using JavaScript -- Bad programs -- Minicomputers -- Becoming a master programmer
Control code
000057620810
Dimensions
24 cm.
Extent
224 pages
Isbn
9781740333399
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
colour illustrations
System control number
(OCoLC)951963825

Library Locations

    • Lionel Bowen Library and Community CentreBorrow it
      669-673 Anzac Parade, Marouba, NSW, 2035, AU
      -33.938111 151.237977
    • Margaret Martin LibraryBorrow it
      Level 1, Royal Randwick Shopping Centre, Randwick, NSW, 2031, AU
      -33.9151421 151.2408898
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