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The Resource Blender production : creating short animations from start to finish, Roland Hess

Blender production : creating short animations from start to finish, Roland Hess

Label
Blender production : creating short animations from start to finish
Title
Blender production
Title remainder
creating short animations from start to finish
Statement of responsibility
Roland Hess
Creator
Subject
Language
eng
Cataloging source
NRAND
http://library.link/vocab/creatorDate
1970-
http://library.link/vocab/creatorName
Hess, Roland
Dewey number
006.696
Illustrations
illustrations
Index
index present
Literary form
non fiction
http://library.link/vocab/subjectName
  • Blender (Computer file)
  • Animation (Cinematography)
  • Computer animation
Label
Blender production : creating short animations from start to finish, Roland Hess
Instantiates
Publication
Contents
  • Contents note continued: Recording a Temporary Sound Track for Timing -- Assembling a Story Reel in Blender's Sequence Editor -- Sequencer Tools for Working with Image Strips -- Watching and Exporting the Story Reel -- Summary -- ch. 5 Character Design and Creation -- Designing in Line with Your Theme and Reality -- The Boy -- The Snowman -- Modeling Based on Storyboard Requirements -- Faces, Hands, and Clothes -- Level of Detail -- Polygon Count -- Proxy Characters -- Preparing the Model for Future Work -- Summary -- ch. 6 Libraries and Linking -- Libraries, and Why You Should Bother -- Linking Assets That Do Not Animate -- Linking Assets for Object-Level Animation -- Creating and Linking a Dupligroup -- Linking Assets for Character Animation -- Managing Your Links and Libraries -- Finding and Fixing Broken Links -- Moving a Shot File and Maintaining Its Links -- Moving an Asset File -- Summary -- ch. 7 Rough Sets, Blocking, and an Animatic -- Creating Rough Sets --
  • Contents note continued: Preparing the File for the Rough Set -- The Template (or Master) Scene File -- Matching Camera Angles to Storyboards -- Placing Your Characters -- Binding the Camera to the Marker -- Proceeding through the Story Reel -- Special Case: Reusing Cameras -- Additional Detail: Moving Cameras, Moving Characters -- Using the Grease Pencil -- Grease Pencil Over Time -- Creating an Animatic -- Replacing Storyboards in the Story Reel -- Summary -- ch. 8 Good Sound -- Finding Decent Equipment and Environments -- What to Use -- Where to Record -- Making the Recording -- The Goal of the Recording Session -- Some Sound-Processing Basics -- Removing Noise and Adjusting Levels -- Previewing the Recorded Sound -- Summary -- ch. 9 Managing Animation at the Project Level -- Render -- Working with a Team -- Staying Organized -- Animating in Stages and Getting Feedback -- Back to the Spreadsheet -- Case Study: Background Animation in Snowmen --
  • Contents note continued: ch. 10 Dialogue, Sound Effects, and Music -- When to Add Audio to Your Master Scene Template -- Adding Audio Strips to Shot Files -- Mixing and Exporting Sound for the Final Edit -- Mixdown -- Music -- ch. 11 Final Sets and Backgrounds -- Workflow -- Quality versus Render Time -- Geometry -- Matching the Rough Set -- Movable Objects and Construction -- Materials -- Ray Tracing, of Course -- Subsurface Scattering -- Full Oversampling -- Lighting -- What Not to Use -- Lighting Exterior Shots -- Lighting Interior Shots -- Layering -- Getting Help with Set Building -- Summary -- ch. 12 Simulation -- Blender's Simulators -- Fluids -- Cloth -- Rigid Bodies -- Ocean -- Dynamic Paint -- Smoke -- Particles -- Bits o' Stuff -- Strands: Hair and Fur -- Understanding the Cache Options -- Summary -- ch. 13 Rendering and Compositing -- Goals and Overview -- Lighting Your Shot Files -- Compositing for Better, Faster Renders -- Faster Renders --
  • Contents note continued: Getting a Good Render on Your Local Machine -- Final Animation Review -- Preparing for Render Farming -- Setting up and Using a Render Farm -- Using Network Render -- Checking the Final Frames -- ch. 14 Final Edit -- Adjusting Timing -- Transitions -- Adding Titles and Color Plates -- Transforms -- More Complex Work -- Final Export -- Wrapping It Up
  • Machine generated contents note: ch. 1 An Overview of the Short Animation Process -- Creating a Short Animation -- Avoiding Death by Natural Causes -- Preproduction -- Production -- Postproduction -- The Importance of Following the Workflow -- Summary -- ch. 2 Story Story Story -- What Makes an Engaging Story? -- Writing It Down -- Story Scope, Your Resources, and Reality -- Scope Example: Adding a Second Character -- Scope Example: Adding a Second Location -- Scope Example: Adding Length -- How Long Is My Story? -- Summary -- ch. 3 Organization -- Your Digital Assets -- The Way That Blender Handles Assets -- A Suggested Organizational Structure -- Summary -- ch. 4 Storyboarding and the Story Reel -- Storyboarding Basics -- Use a Long Shot -- Use a Point-of-View Shot -- My Solution: Montage Close-ups and Implied Action -- Suggested Tools -- Pen Tablets -- Paint Software -- Blender's Image Editor -- Creating the Storyboards -- Telling the Story --
Control code
000049911982
Dimensions
25 cm.
Extent
xii, 312 p.
Isbn
9780240821450
Other physical details
col. ill.
Label
Blender production : creating short animations from start to finish, Roland Hess
Publication
Contents
  • Contents note continued: Recording a Temporary Sound Track for Timing -- Assembling a Story Reel in Blender's Sequence Editor -- Sequencer Tools for Working with Image Strips -- Watching and Exporting the Story Reel -- Summary -- ch. 5 Character Design and Creation -- Designing in Line with Your Theme and Reality -- The Boy -- The Snowman -- Modeling Based on Storyboard Requirements -- Faces, Hands, and Clothes -- Level of Detail -- Polygon Count -- Proxy Characters -- Preparing the Model for Future Work -- Summary -- ch. 6 Libraries and Linking -- Libraries, and Why You Should Bother -- Linking Assets That Do Not Animate -- Linking Assets for Object-Level Animation -- Creating and Linking a Dupligroup -- Linking Assets for Character Animation -- Managing Your Links and Libraries -- Finding and Fixing Broken Links -- Moving a Shot File and Maintaining Its Links -- Moving an Asset File -- Summary -- ch. 7 Rough Sets, Blocking, and an Animatic -- Creating Rough Sets --
  • Contents note continued: Preparing the File for the Rough Set -- The Template (or Master) Scene File -- Matching Camera Angles to Storyboards -- Placing Your Characters -- Binding the Camera to the Marker -- Proceeding through the Story Reel -- Special Case: Reusing Cameras -- Additional Detail: Moving Cameras, Moving Characters -- Using the Grease Pencil -- Grease Pencil Over Time -- Creating an Animatic -- Replacing Storyboards in the Story Reel -- Summary -- ch. 8 Good Sound -- Finding Decent Equipment and Environments -- What to Use -- Where to Record -- Making the Recording -- The Goal of the Recording Session -- Some Sound-Processing Basics -- Removing Noise and Adjusting Levels -- Previewing the Recorded Sound -- Summary -- ch. 9 Managing Animation at the Project Level -- Render -- Working with a Team -- Staying Organized -- Animating in Stages and Getting Feedback -- Back to the Spreadsheet -- Case Study: Background Animation in Snowmen --
  • Contents note continued: ch. 10 Dialogue, Sound Effects, and Music -- When to Add Audio to Your Master Scene Template -- Adding Audio Strips to Shot Files -- Mixing and Exporting Sound for the Final Edit -- Mixdown -- Music -- ch. 11 Final Sets and Backgrounds -- Workflow -- Quality versus Render Time -- Geometry -- Matching the Rough Set -- Movable Objects and Construction -- Materials -- Ray Tracing, of Course -- Subsurface Scattering -- Full Oversampling -- Lighting -- What Not to Use -- Lighting Exterior Shots -- Lighting Interior Shots -- Layering -- Getting Help with Set Building -- Summary -- ch. 12 Simulation -- Blender's Simulators -- Fluids -- Cloth -- Rigid Bodies -- Ocean -- Dynamic Paint -- Smoke -- Particles -- Bits o' Stuff -- Strands: Hair and Fur -- Understanding the Cache Options -- Summary -- ch. 13 Rendering and Compositing -- Goals and Overview -- Lighting Your Shot Files -- Compositing for Better, Faster Renders -- Faster Renders --
  • Contents note continued: Getting a Good Render on Your Local Machine -- Final Animation Review -- Preparing for Render Farming -- Setting up and Using a Render Farm -- Using Network Render -- Checking the Final Frames -- ch. 14 Final Edit -- Adjusting Timing -- Transitions -- Adding Titles and Color Plates -- Transforms -- More Complex Work -- Final Export -- Wrapping It Up
  • Machine generated contents note: ch. 1 An Overview of the Short Animation Process -- Creating a Short Animation -- Avoiding Death by Natural Causes -- Preproduction -- Production -- Postproduction -- The Importance of Following the Workflow -- Summary -- ch. 2 Story Story Story -- What Makes an Engaging Story? -- Writing It Down -- Story Scope, Your Resources, and Reality -- Scope Example: Adding a Second Character -- Scope Example: Adding a Second Location -- Scope Example: Adding Length -- How Long Is My Story? -- Summary -- ch. 3 Organization -- Your Digital Assets -- The Way That Blender Handles Assets -- A Suggested Organizational Structure -- Summary -- ch. 4 Storyboarding and the Story Reel -- Storyboarding Basics -- Use a Long Shot -- Use a Point-of-View Shot -- My Solution: Montage Close-ups and Implied Action -- Suggested Tools -- Pen Tablets -- Paint Software -- Blender's Image Editor -- Creating the Storyboards -- Telling the Story --
Control code
000049911982
Dimensions
25 cm.
Extent
xii, 312 p.
Isbn
9780240821450
Other physical details
col. ill.

Library Locations

    • Lionel Bowen Library and Community CentreBorrow it
      669-673 Anzac Parade, Marouba, NSW, 2035, AU
      -33.938111 151.237977
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